PLEASE retest story chapter 1+2 on those starters (Robinson Protocol will not work there) Updated: Updated Story POI on Arid and Snow starter.Updated Story POI: Ilmarinen, Sigma Fulcrum (thx to ravien & escarli).Being neutral ground there is now a way to turn in credibility seals at any time at the SF station. Sigma Fulcrum (station) now has a GIN console.Sigma Fulcrum (mission) station is now civilian and all NPC with a gun will now shoot at you (easier to identify the threats + accidentally shooting other NPC does not lead to the station turning against you anymore).Changed: Sigma Fulcrum approach dialogue now points towards speaking to traders instead of barkeepers (only speaking to traders will advance the search for Yarod).
EMPYRION GALACTIC SURVIVAL PLANETS WITH FIBER HOW TO
Story: Updated story chapters 1-6 PDA (F1) detail info with info on how to proceed (clarified/updated info given).Story missions are now spread over the starter system.Story: Updated Uncertain Outcomes (smaller task flow changes).Story: Updated Ancient Revelations (added proper guiding to mission updated POI to make it easier to navigate nerved the enemy count a bit).Story: Updated A Glacial Grave (formerly Offworld Grave) with certain details and bugfixes.Story: Updated Totally Overpowered (changed mission start).Story: Updated Crashed Birds (formerly Human Remains) with new story elements, directions and tasks.Story: Updated Tales of the Past (new tasks/locations/dialogues).Added Posters now available at the GIN Store (Available at each GIN console in trading stations and alike).Added new turret color and projectile variants for NPC factions diversification.Changed: Legacy laser turrets changed to proper green variant (TurretAlien).Added ‘FactionTerritory’ (list of strings) to playfield.yaml and space_dynamic.yaml to allow specifying a list of faction territories a POI can spawn in.Updated playfield example files with info about new parameter ‘FactionTerritory’.Changed: reconfigured naming of internal folders of npc faction homeworlds and related playfields.Added: Interest planets: Arid/Desert are MAIN interest worlds (large settlements/presence) Temperate/TemperatePlateau/TemperateSwamp/Barren nare SECONDARY interest worlds (lower presence).More tbd thx to a LOT of builders + spanj!) Added: Brotherhood of Farr faction, POIs and vessels (initial integration.Survival Tool Resources mode can harvest plants and trees for fiber and wood logs (before this function was tied to Defense mode).Survival Tool now automatically picks up mined ores to the player inventory.Survival Tent (and all beds) can now be used for sleeping at any time of the day.Removed player ability to sleep in the Escape Pod.Items can be set to be dropped around the Escape Pod in the playfield_static.yaml (FixedPlayerStart section).Escape Pod can be set to land automatically in the playfield_static.yaml (FixedPlayerStart section) Uses new particle and impact effects as well.Global Changes on game start and related settings Added (skippable) tutorial mission (Robinson Protocol I + II) auto-activating on game start, helping new players to learn basic survival and building mechanics.Items and devices removed from Escape Pod and Player inventory Survival Tool and Flashlight are dropped around the Escape Pod.Escape Pod now lands automatically (You can still look around).Report bugs and issues for the public release right over here:įixed bugs for the Experimental branch can be found here:įixed Experimental version bugs can be found there:įor discussing the new and updated features, please head over to the Experimental Feedback forum: Without further ado, please carefully read through the changelog below. Check out the version 1.5 Dev Blogs over here: Welcome to version 1.5 public release! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond.